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White mage time mage gambits
White mage time mage gambits













  1. WHITE MAGE TIME MAGE GAMBITS LICENSE
  2. WHITE MAGE TIME MAGE GAMBITS WINDOWS

The Lure status granted by Decoy has a duration of 20 + (VIT * 0.2) seconds. Originally posted by Hinnyuu:1) The duration of status effects usually scales with the VIT stat - your own stat for positive effects, and the enemy stat for negative effects. But that's just my preference, it's by no means the only way to do things. Personally, I usually roll with tanks that are also healers, so they cast their own Decoy. And there are advantages to having another character cast the Decoy, since it means you don't need to use mystic armor on the tank for more MAG, and can focus on heavy armor for more defense instead. Every caster job has access to all Green Magicks, though, so it's not that severe of an imposition. You can have other casters take care of maintaining Decoy on your tank, though of course this limits your party composition somewhat if you always need a pair of characters present that can do this.

white mage time mage gambits

However, that isn't an absolute requirement. You can use Indigo Pendant to make the success chance 100%, though modifiers still apply (most notably Shell).ĥ) The importance of MAG for casting Decoy (along with the fact that you need access to Green Magicks to cast it in the first place) is one reason why many people choose a job combo with a spellcaster for their tank. Similarly, success chance modifiers such as Shell (success * 0.5), Faith (success * 1.5), Serenity (success * 2 if HP full) and Spellbreaker (success * 2 if HP critical) also apply.

white mage time mage gambits

It has a base success chance of 60%, and even though it is a positive status effect, its success chance is calculated based on the mechanics of NEGATIVE status effects: base chance + (MAG of caster - VIT of target) % chance to apply. The most important thing to remember is that Decoy has a failure chance. They'll attack who they initially targeted, then for their NEXT action will choose the Lure as a target.Ĥ) It depends on who casts the spell, of course. Lure will affect enemy targeting only as they initialize an ability, once they have, the target won't change if a Lure appears.

WHITE MAGE TIME MAGE GAMBITS WINDOWS

This does create small windows where mobs can target someone else, though. More realistic is a not quite flawless coverage governed by gambits, where Decoy is recast as soon as it drops off. No kinds of in-combat/out-of-combat restrictions exist in this game.ģ) Yes, but that would require meticulous timing to recast Decoy precisely as it would expire. Protect, for example, has a duration of 60 + (VIT * 0.6) seconds.Ģ) It can be cast at any time. Lure lasts significantly less time than many other positive statuses.

WHITE MAGE TIME MAGE GAMBITS LICENSE

The Spellbound license (if you've purchased it) increases the overall duration of positive statuses by 50%.

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ġ) How long does Decoy usually last? Is it about the same as Protect, like 30-45 seconds ish?ģ) Is it possible to have decoy up on my tank 24/7?Ĥ) What is the most optimal way to gambit Decoy for use on my tank?ĥ) Would it make more sense to pick a 2nd job that has access to Decoy on my Tank? Or should I just Decoy on one of my main caster classes?ġ) The duration of status effects usually scales with the VIT stat - your own stat for positive effects, and the enemy stat for negative effects. Some things I am wondering about Decoy is. Since I want Vaan to be my tank, I figure I'll have to get Decoy and keep it on him 24/7 so that the enemies are always only focused on him. Even though Vaan is my party leader and runs into combat first, it seems like 75% of the time, the monsters stop attacking Vaan and run towards Balthir in the back (whose using default starting gun). I've been playing a lot with Vaan, Balthir, and Basch so far. I just know it forces all the monsters you're in combat with to attack the Decoyed target. First let me say I haven't gotten Decoy yet so I'm not exactly sure how it works in practice.















White mage time mage gambits